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The Tenchi Bridge's theme being replaced with the theme for Root's hideout.Like in Revolution 3 however, having Naruto (normal version only) against Sasuke on this stage plays the original Gekitō Ninja Taisen! 4 leitmotif for the stage. The default Valley of the End's theme being the 3 Way Deadlock theme.
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Orochimaru's Lair theme being replaced with one of the story mode tracks from Revolution 2.The Shirato Street theme being replaced with the Hokage's Monument theme throughout the EX games, while the returning original monument/mansion theme returns in its place.A number of story mode soundtracks being reused across games for other scenarios, such as one of the new story mode BGMs from Revolution 2 being used for the main menu, while the character select screen now one of the story mode themes added in since Gekitō Ninja Taisen! 3.A majority of the soundtrack is switched around from stage to stage and such:.Killer B (can enter a Four-Tailed form).Hinata Hyūga (also playable in an Awakened form).Kakashi Hatake (also playable with an Anbu outfit).Naruto Uzumaki (can enter a Three-Tailed form, also playable in a Sage Mode form).Likewise, hitstun received from the back is now roughly on the same level as taking it from a front hit. As a result, stage transitions have been completely removed, as well as the ability to throw explosive tags/paper bombs from Revolution 2 and 3.ĭue to the involvement of the prior director for the GameCube titles, the juggle combo physics are now closer to the GameCube games as opposed to the Wii games (characters now fall less faster during juggles or at least have horizontal pushback).Īnother new major change is all characters can perform one of their harder-hitting weak attacks when their own back is turned against their opponent (which varies for each character and can only be done with the weak attack command). However, the guard gauge added in since Gekitō Ninja Taisen! 4 has been removed from the HUD despite having the same function as well the HP bar's indicator for reaching the Latent Ninja Power state is also removed.Ī good number of attacks also gain a wall-slamming effect (which deals proportional damage to the attack that caused it), which allows the attacker to land a followup hit onto the victim which will put the said victim into a standing state when done at the correct timing before they crumple to the ground. Another major feature is the ability to use both the Classic and Gamecube controller schemes to follow the motions to power-up specials, just like with the Wiimote + Nunchuck combo scheme. This also acts as the partner's own chakra bar in 2-Man Squad Tag Team battles for assist attacks, and the left-dodge Body Replacement Technique now has some extra recovery lag. Like with Revolution 3, the game is Wi-fi compatible.Īlso, a brand new substitution bar is added next to all characters' health bars and fill up from taking damage, which now allows the usage of the Body Replacement Technique without draining the main chakra bar. Several new and altered characters also appear.
NARUTO SHIPPUDEN GEKITOU NINJA TAISEN SPECIAL PC SERIES
Characters such as Anko and Ino (not seen since Gekitō Ninja Taisen! 4 when Ino return in the post-time skip), Chiyo and Anbu Kakashi make their debut in Japan from Revolution 3 (barring Towa, Komachi, Bando and Kagura however) as well as most of the Revolution series stages. Sasuke and Itachi have new and changed special attacks, such as Amaterasu, Kirin and Susanoo. Several changes have been made to the roster in that changes from Naruto Shippūden: Clash of Ninja Revolution 3 have been carried over to this game, such as the new alternate special attacks, reworked Latent Ninja Powers, and the new alternate throws however some characters such as the Sannin receive new default special attacks.